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We've covered synth easter eggs before; hidden modes and features - obscured to delight synth owners or even gently "hold back" features that weren't quite ready for prime time. Today, we're going to start our look at some less obvious, but very useful features.
Gaming on the Korg Drumlogue
A bit of fun to start; Korg's Drum machine has a hidden platform game! See it in action here:
My Drumlogue is a Synth?
But now onto the truly useful stuff - the Korg's drum machine is actually a synth, and not just any synth - one of the wildest synths I've ever used. Korg's drum machine originally shipped with:
So then, pretty varied sound design options in the stock unit - but it didn't take long before custom User Multi-Engine algorithms blew the instrument wide open. Find out more on developing custom Drumlogue synths/effects here:
https://www.korg.com/uk/products/drums/drumlogue/sdk.php
By the time I'd made my deep dive video in 2024, we'd already seen many wild new developments - I'll list a few:
Back then (and even now!) FM64 made the Drumlogue a forever synth for me...not only can you load in Dexed/DX7 patches, but you can also tweak loads of parameters like modulator & carrier frequency/amplitude, feedback, algorithm and waveform. The last of these is truly special. You can import essentially any short wave to become the operators in this synth; even short PCM samples if you follow this recipe:
With 4 voices, FM64 has enough to create polyphonic sequences with plenty of automation! You'll hear my polyphonic experiments towards the end of the above video. Drumlogue could have stopped there (a classic in my eyes) - but the user algos kept coming!
2024 onward
The last two years have produced a bag of goodies like:
As amazing as these are, nothing prepared us for the Drumlogue's next chapter...
Pure Data on Drumlogue
This month, Boochow released a number of new Drumlogue units - and announced a free online converter that turns Pure Data patches into Drumlogue instruments and effects! This is huge in terms of accessibility, because until now - you've had to know how to code in C. Pure Data is still no cakewalk - for instance, envelopes are created by using basic lines and delays, there's a bunch of * and ~ symbols everywhere (I'll let you figure that out on your own!) and it's not exactly pretty to look at - but, it's the kind of thing that an systems-focused tinkerer can figure out in an afternoon, not a year.
I've already made my first patch, a nasty exponential FM drum - so wish me luck with the conversion!
So that concludes my little update on the Drumlogue, wherever will we go next?
Posted by MagicalSynthAdventure an expert in synthesis technology from last Century and Amiga enthusiast.