Chris Nash from Chris Nash Audio gave us a look at This Little World, a large-scale game project that brings together the procedural music and procedural audio tools we covered previously, including Manhattan, Clang and Clang Studio.
Since last year, the focus has moved toward integrating those systems into a playable world. The game recreates Britain at one-to-one scale, with the current ADC-themed build covering around 1,000 square kilometres of Bristol and Bath. Missions tie into the Audio Developer Conference, and the soundtrack reacts to movement and objectives.
All sound effects use procedural synthesis rather than samples. The game sends data such as engine RPM, gear, speed, footstep surface and mission state to synthesis models, which generate the relevant audio in real time. Clang Studio can connect to the running game and edit sound models live.
Manhattan handles adaptive music, with tracker-style cells that can include code. It runs as a native plug-in in Unity and Unreal Engine. The current version is free, with a possible freemium model for professional features such as Dolby Atmos support.
More Info: https://nash.audio/