How Will Your Immersive Audio Sessions Sound On Apple Music?

US New Binaural Renderer plugin lets you find out in your DAW      06/10/23

How Will Your Immersive Audio Sessions Sound On Apple Music?

Audiomovers tells us that, responding to the demands of mixing and mastering engineers working with immersive audio, they are giving anyone the ability to hear how their immersive audio sessions will sound on Apple Music while still working in any DAW. Here's their press release with the details...

Audiomovers today presents Binaural Renderer for Apple Music, a plugin which applies binaural rendering to Dolby Atmos mixes, allowing you to hear how your Dolby Atmos session audio will sound on Apple Music. Apple Music is one of the major platforms for the consumption of Dolby Atmos content.
Audio engineers can monitor their multichannel audio with the Binaural Renderer for Apple Music in any DAW, and listen live on built-in MacBook and iMac speakers** or headphones (previously this might have involved attempting to export the mix from one DAW into another to check the binaural rendering translation).
Personalized HRTF and head tracking is available on compatible Apple headphones***.
This new powerful tool from Audiomovers will now streamline the mixer's workflow, arriving with additional features like Mute/Solo for every channel and the ability to switch rendering profiles (media, movie).
Oli Morgan, Mastering Engineer at Abbey Road Studios says, "Audiomovers Binaural Renderer for Apple Music has immediately improved my workflow. Previously I had been forced to use various frustrating workarounds to emulate how a consumer hears Dolby Atmos content.
"It's my job to make sure a release sounds the best it can, no matter where or how it is listened to. Apple Music is one of the major platforms for the consumption of Dolby Atmos content, so it's imperative I'm on top of how my masters sound there. The Binaural Renderer plugin allows me to do that with accuracy and ease - my top priorities when adding anything to my workflow."
Dyre Gormsen, multi-platinum selling Grammy-winning engineer, producer and Director and Main Engineer of Eastcote Mastering (Jason Mraz, Arcade Fire, Kenny Beats), says, "As an audio mixer and mastering engineer specializing in immersive formats such as Dolby Atmos, the Binaural Renderer for Apple Music plugin from Audiomovers has simplified my workflow considerably.
"It has provided me with a newfound sense of confidence when I mix for DSPs like Apple Music to be able to monitor the exact binaural experience for the dedicated streaming platforms."
 The Binaural Renderer for Apple Music supports 7.1.4 input channel layout and works in all major DAWs supporting multichannel audio, such as Pro Tools, Nuendo and Cubase Pro.
The plugin comes in VST 3, AAX and AU plugin formats.
*Binaural Renderer for Apple Music is solely a product of Audiomovers, and not created or endorsed by Apple Inc.  Audiomovers provides access to Apple's binauralisation technology.  We worked closely with relevant Apple and Apple Music teams to make sure Binauralisation Renderer is working correctly.
System requirements:
 Binaural Renderer works in Mac OS 12.6 and later, Mac OS 13 recommended for full experience.
To use Binaural Renderer with Pro Tools, you need Pro Tools 2023.6 or later.
**Available on MacBook Pro (2018 model or later), MacBook Air (2018 model or later), or iMac (2021 model)
***HRTF available on  AirPods (3rd generation), AirPods Pro or AirPods Max, Beats Fit Pro and Beats Studio Pro and  on Mac computers with Apple silicon and MacOS 12.3 or later

Pricing and Availability:

The Binaural Renderer for Apple Music retails for $79.99.

More information:


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