Krotos Audio Weaponiser offers a one-stop solution for film and game composers 19/02/18
Krotos Audio has announced the release of Weaponiser, a VST/AU/AAX plug-in, which they describe as the only all-in-one solution for weapon sound design.
A spokesperson told us, “Weapon sounds are some of the most commonly used sound effects in AAA games and major Hollywood films. However, authentic weapon sounds can be one of the most challenging categories of sound effects to capture or create.”
Krotos Audio says that Weaponiser provides a powerful and efficient workflow, a comprehensive library of professionally recorded weapons, carefully designed presets with high-end, real-time synthesis and unparalleled sound quality – making it the ultimate ‘go to’ tool-kit for creating dynamic assets.
Comprehensive library of professionally recorded real-world Shotguns, Rifles, Machine Guns, Assault rifles, Pistols and weapon Foley. Combine with Sweeteners and IRs, easily accessible via our tag-driven browser via simple drag and drop and available in a variety of different mic positioning’s.
Huge range of designed presets for all weapons types, sci-Fi, bullet effects, drums and UI
Customized engines to design constituent elements and layers of shots with ease – Onset, Body, Thump and Tail.
Edit and randomize Envelope or Knob Speed and Level for each bank, activate the Synth button to synthesize and process with FM or AM synthesis, choose from a selection of Carriers and Modulators, Pitch, Duration, Gain and edit Amplitude and Amount Envelopes.
Use MIDI to trigger your engines and velocity sensitivity to program or perform precise variations.
Utilise our FX panel and use EQ, Compression, Limiting, Saturation, Ring Modulation, Flanging, Transient Shaping and Noise Gating to amp-up your weapons for that hyper-real sound: Subtly tweak or totally destroy! Chain your FX to effortlessly build up complex signal flows.
Sequence or offset your sounds to a built-in timeline, allowing for more precise micro-timings between engines.
Hit the Fire button to audition, activate Burst mode to create automatic weapons from single shot assets, adjust the Fire Rate for creating different loop speeds or press the Drunk button to randomize your timeline sequences, making each shot sound subtly different.
Easily combine Weaponiser with your existing workflow, or process individual engine outputs and your favourite plugins with ease.
Break out your weapon elements onto a mixer for intuitive tweaking and dynamic mixing, and quickly render layers for easy export to in-game engines or your DAW.