image Courtesy of Apple
If you have an interest in the video world, you'll probably be aware of the heated discussions about the next generation release of Apple's industry heavyweight NLE - Final Cut Pro.
Apple showed a demo recently and it revealed not just an update, but a complete re-think - and debates have raged ever since about myriad issues.
There was a lot that was still unknown about the new Final Cut Pro X, but early this morning Apple officially released it, so now the arguments can *really* start!
And there will be both very happy and some pretty unhappy folks too, I reckon.
Seems like FCP X uses a powerful new editing paradigm which should really speed up editing in a tapeless environment, but there are areas where those in the 'Pro' industry will probably be up in arms.
And for those of us in the audio world, things don't look all that rosy, to be honest - first reports speak of a lack of track-based audio editing, and it seems like there's currently no means of outputting audio to mix in Soundtrack Pro or Pro Tools, for example.
I can point you at Larry Jordan's excellent blog for more info - he's been using FXP X for some time now, and is pretty candid about its strengths and weaknesses.
And of course there's Apple's official announcement.
But one of the most striking - and revealing - aspects is the price, and where you can buy it from...
Final Cut Pro X is just $299, and Motion 5 and Compressor 4 are $49.99 a piece. From the Mac App Store.
White iLoud monitors and a new modelling guitar pedal
CV controlled mixing console and some distinctly dirty effects
AI, Reliq Audio matrix
Analogue, digital and DSP voices
Audio interface too
Big Nektarine update too