GPU Audio have announced that they're rolling out support for MacOS with their FIR Convolution Reverb, available now for free. We've covered their plugins and technology before, but for the uninitiated, they provide some impressive DSP which uses a computers Graphics Card to do audio processing; alleviating strain on the CPU and taking advantage of the parallel processing GPUs offer. They promise ultra low latencies, scalability and a platform for Machine Learning using the technology. Here's more:
GPU Audio has arrived on MacOS. By far the biggest request we've had this year is for Apple support, and we're pleased to announce that the day has arrived. MacOS users now have access to the FIR Convolution Reverb, an early-access plugin which uses Impulse Responses (IRs) to accurately replicate the tonal reflections and sonic characteristics of any acoustic space. Being traditionally one of the most processor intensive plugin effects out there, this FIR Convolver is the perfect audio tool to try out GPU Audio's unique processing technology - and best of all, it's FREE!
Producers and musicians know that CPU spikes and inconsistent performance can really dampen a session, so the ability to offload this processing to devices already present in your machine is a huge innovation for the audio industry, and a great opportunity for musicians to get back in the flow. Graphics Cards offer vastly superior and scalable performance gains over CPUs, with the capability to seamlessly process audio in parallel, while having multiple plugin instances running at ultra low latencies.
This new release paves the way for the next generation of pro audio plugins on Apple M1 and M2 devices, with all of the benefits that brings, including Live Machine Learning and A.I. processing - something which Graphics Cards specialise in and excel at. GPU Audio processing is going to put untapped power in your hands, so the demands of creating modern immersive experiences through the likes of Spatial Audio can stop pushing your CPU to its limits and start boosting your creative energy.
An SDK (Software Development Kit) for third party developers is due for release in early 2023; delivering collaborative and independent plugins harnessing the power of your GPU for high fidelity audio experiences. Mach1 will be releasing the first 3rd party plugin in conjunction with GPU Audio, in addition other high-profile connections due to be announced and more welcomed - sign up for the SDK here.
While it is a milestone moment for the company, they're keen to make clear that these early access plugins are exactly that - proofs of concept which illustrate what the technology is capable of. This is the first full tech stack of GPU powered audio plugins, so your feedback on performance and features is crucial to the development of the technology. Join their Discord community here or send in your feedback using this online form.
GPU Audio is a small, dynamic team with big ambitions; to usher in a new era of accelerated audio computing. For over 10 years, they have been working on making this technology accessible, a feat many people thought impossible given the complex architecture of GPUs. Since their first releases on Windows systems, GPU Audio have garnered huge attention from the industry, with the likes of AMD and NVIDIA so convinced by the huge potential of the technology that they formed official partnerships with the company. Apple support is the next step, as more formats, affiliations and features roll out.
Get the FREE MacOS FIR Convolution Reverb here.
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