Tsugi, who tells us that they are the leading provider of procedural audio technologies for the entertainment industries, has announced the release of GameSynth 2019.1, the new version of its sound design system for games, interactive applications and real-time filmmaking. Here's the story in their own words...
GameSynth 2019.1 is a massive update packed with new features and improvements sure to empower sound designers.
The brand-new Footsteps model generates sound effects based on various movements (walk, run, jump...), types of shoes (sneakers, high heels, boots…) and surfaces (concrete, wood, grass, mud...). It is possible to load a map on which to “walk” by drawing on the sketch pad. The colors will be analyzed, and the correct sound effects automatically triggered.
The new Engines model, a physically-accurate and fully controllable vehicle engine simulator, has also been released. Developed in collaboration with Sound Design Labs, it can be purchased as a separate plug-in.
NEW MODULES FOR VISUAL PATCHING
The Modular model welcomes many new modules, such as Rocks, to synthesize anything from debris to large moving stones, and Goo, perfect for viscous sounds (e.g. slime, zombies and flesh wounds). The new processors include 1D and 3D waveguide modules (Tube and Cabinet), a Spectrum Splitter, a Threshold, a Panner and an Envelope Follower. On the logic side, the Clock and Transitions modules are the most recent additions. In total, there are now more than 60 different modules, all oriented towards game and movie sound design.
REAPER, COCOS2D AND HOUDINI SUPPORT
In addition to the automatic export towards Wwise, FMOD Studio, ADX2 and Unity, GameSynth 2019.1 can now create tracks and add clips to a Reaper project or insert new nodes and audio source components into a Cocos2d scene. Curves can also be imported from and exported to Houdini channel files.
In addition to these brand-new features, version 2019.1 offers many improvements, such as new modulation types and support for wave markers in the Particles model.
GameSynth uses the latest advances in procedural audio to generate high-quality, fully interactive sound effects in real-time. With procedural audio, a mathematical model of a sound is created, replacing one or more audio files. The parameters of this model can then be modified in real-time to generate hundreds of variations of the initial sound. This makes procedural audio the ideal solution to fight repetitiveness in a game or to bring more diversity to a movie soundscape.
The procedural audio engine of GameSynth offers many other advantages over the sample playback method typically used in the industry. Among them: a deeper audio interactivity due to the direct access to the synthesis parameters, as well as a drastic reduction of the audio memory footprint since only a tiny model is stored, not all the sound variations. In addition, GameSynth uses state-of-the-art audio analyses to create models with an unequaled level of realism.
Tsugi is the leading provider of procedural audio technologies for the video game, animation and movie industries. Headed by Nicolas Fournel (ex-Sony, ex-Electronic Arts, ex-Konami), the company uses advanced DSP and AI techniques to create smarter tools that improve the artists’ workflow and offer them more creative options. Typical clients include game and movie studios, middleware companies, post-production houses and freelance professionals.
Pricing and Availability:
Until the end of March, GameSynth 2019.1 is available at the introductory price of US $290 (regular price $390). The update is free for current users.
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